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GLOBB
Contributor
Contributor

Integrating .net sdk into unity 3d

Good afternoon, I am a Unity3d developer and I am currently tasked with integrating Qlik Sense server and Unity3d engine with .net skd (#https://help.qlik.com/en-US/sense-developer/November2023/Subsystems/NetSDKAPI/Content/Sense_NetSDKAP...).

Since Unity uses .net framework (4.x) qlik sense .net sdk should be compatible, however when I started using Sdk I encountered a problem, the thing is that any time I use the standard ILocation to configure the connection parameters whether it is location.AsJwtViaProxy or just when declaring Location.FromUri() I get the same error.
It sounds as follows:
ArgumentException: Default credentials cannot be supplied for the ntlm authentication scheme.
Parameter name: authType

If you look at the dependencies inside qlik sense .net sdk, it occurs because, regardless of what was written in the code in the GenericLocation class, the GetDefaultConnectionsSettings method is called, which in turn calls the AsNtlmViaProxy method, which should not be the case.

Maybe someone has encountered this problem in .net projects or also integrated sdk on unity, I would be very grateful for help.

Labels (3)
1 Reply
Øystein_Kolsrud
Employee
Employee

That's interesting... Could you please add a code snippet that shows how you instantiate and configure your Location instance and explain which row is triggering the error? Are you saying you are getting this error immediately when you call "Location.FromUri"?